Here's the runcommand.log in verbose mode: bash: /opt/retropie/supplementary/joystick-selection/js-onstart.sh: No such file or directory Parameters: Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-bluemsx/bluemsxlibretro.so -config /opt/retropie/configs/msx/retroarch.cfg '/home/pi/RetroPie/roms/msx/Road Fighter (J).rom' -verbose -appendconfig /dev/shm/retroarch.cfg RetroArch INFO:: This is RetroArch version 1.6.0 (Git f14473f) RetroArch INFO:: Redirecting save file to '/home/pi/RetroPie/roms/msx/Road Fighter (J).srm'. RetroArch INFO:: Build Capabilities: NEON VFPv3 VFPv4 Built: Jun 25 2017 RetroArch INFO:: Version: 1.6.0 RetroArch INFO:: Git: f14473f RetroArch INFO:: RetroArch INFO:: Config: loading config from: /opt/retropie/configs/msx/retroarch.cfg. RetroArch INFO:: Config: appending config '/dev/shm/retroarch.cfg' RetroArch INFO:: Loading dynamic libretro core from: '/opt/retropie/libretrocores/lr-bluemsx/bluemsxlibretro.so' RetroArch INFO:: overrides no core-specific overrides found at /home/pi/.config/retroarch/config/blueMSX/blueMSX.cfg.
RetroArch INFO:: overrides no game-specific overrides found at /home/pi/.config/retroarch/config/blueMSX/Road Fighter (J).cfg. RetroArch INFO:: Shaders: preset directory: /home/pi/.config/retroarch/shaders/presets RetroArch INFO:: Shaders: no game-specific preset found at /home/pi/.config/retroarch/shaders/presets/blueMSX/Road Fighter (J).cgp. RetroArch INFO:: Shaders: no game-specific preset found at /home/pi/.config/retroarch/shaders/presets/blueMSX/Road Fighter (J).glslp. RetroArch INFO:: Shaders: no core-specific preset found at /home/pi/.config/retroarch/shaders/presets/blueMSX/blueMSX.cgp.
Game Info From an alternative name: This is a redirect from a title that is another name such as a pseudonym, a nickname, or a synonym of the target, or of a name associated with the target. This redirect leads to the title in accordance with the naming conventions for. Top Ten MSX Games. By Retro Gamer Team, 9 April 2014 77,830 views 2 comments. Swaps out and out action for a more considered ‘search for a bunch of keys in a castle’ action, and is no better for it. Why Konami felt the need to go and mess with the original is a mystery – we can only think that perhaps Konami felt that people who play.
RetroArch INFO:: Shaders: no core-specific preset found at /home/pi/.config/retroarch/shaders/presets/blueMSX/blueMSX.glslp. RetroArch INFO:: Environ SETVARIABLES.
RetroArch INFO:: Environ SETCONTROLLERINFO. RetroArch INFO:: Controller port: 1 RetroArch INFO:: RetroPad (ID: 1) RetroArch INFO:: RetroPad Keyboard Map (ID: 513) RetroArch INFO:: Controller port: 2 RetroArch INFO:: RetroPad (ID: 1) RetroArch INFO:: Remaps: remap directory: /opt/retropie/configs/msx/ RetroArch INFO:: Remaps: no game-specific remap found at /opt/retropie/configs/msx/blueMSX/Road Fighter (J).rmp. RetroArch INFO:: Remaps: no core-specific remap found at /opt/retropie/configs/msx/blueMSX/blueMSX.rmp. RetroArch INFO:: Redirecting save file to '/home/pi/RetroPie/roms/msx/Road Fighter (J).srm'. RetroArch INFO:: Environ GETLOGINTERFACE. RetroArch INFO:: Content loading skipped.
Implementation will load it on its own. RetroArch INFO:: Environ SETPIXELFORMAT: RGB565. I tried to run it under fmsx, got back this in the log: bash: /opt/retropie/supplementary/joystick-selection/js-onstart.sh: No such file or directory Parameters: Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fmsx/fmsxlibretro.so -config /opt/retropie/configs/msx/retroarch.cfg '/home/pi/RetroPie/roms/msx/Aleste (1988)(Compile)(JP).dsk' -appendconfig /dev/shm/retroarch.cfg Allocating 16kB for empty space. Opening MSX2.ROM.FAILED Opening MSX2EXT.ROM.FAILED Opening DISK.ROM.FAILED Allocating 128kB for RAM.OK Allocating 128kB for VRAM.OK Mode 268501010, RAMPages 8, VRAMPages 8 maybe those are the files. Weird though b.c the retropie manager says they are the correct ones!
AFAIK there are 236 MegaROMs released for the MSX, and of those I have 142, all complete and boxed. I also have a full list (which I keep in Japanese for easier reference). As for ROMs, that would be harder to compile, but I could give it a try eventually, though it is going to take time. EDIT: generation-msx says 1,200 ROMs, but I believe it is far less than that once you remove duplicates, never releaseds, bootlegs, localizations, etc.Probably around 800900. Edited by opcode, Sun Feb 24, 2013 12:54 PM. And we've seen zero of these carts in thrift stores/ebay auctions/laying around on the street why?
I'm assuming Japan. Yes, Japan mostly, though Europe also got some. AFAIK the only MSX stuff released in NA were the Yamaha music computers and software.
In my personal collection, I have about 500 boxed software, 30+ boxed MSX computers (all different models) and quite a bunch of accessories and peripherals. And I guess that isn't even 1/4 of all commercially released stuff. I can post pictures if you like. Eduardo Edited by opcode, Mon Feb 25, 2013 1:49 PM. I think the company was renamed Spectravideo before it released the SVI-318/328 and later on MSX compatible 728/738 etc models. Had at least one feature article on MSX but it doesn't say much about its volumes. I believe Toshiba advertised a bit in COMPUTE!
Then you also have Pioneer which I (wrongly?) think of as an US brand and thus may have released their MSX computers with laser disc add-on on the North American markets? As for European impact, it seems to have varied from country to country. More in the Mediterranean countries, France and Benelux than e.g. I see quite a bit of Toshiba mainly systems on eBay UK, whether or not it means they had a notable market share. Sometimes I like to play the 'what if' game, and one of my biggest moves in that game is the 'what if Mattel had developed/licensed some MSX computer instead of the unique Aquarius' next to the Intellivision business. Perhaps I'm overestimating Mattel's market impact wrt how they would have positioned MSX computers on the market?
Absolutely true. The MSX1 computers would have needed exceptionally favorable pricing or add-on features that were attractive to the big mass to do anything to the C64.
Then again, even here in Europe computers like Commodore 64, ZX Spectrum and later on in a few markets Amstrad CPC (and BBC/Electron in the UK at least) took the biggest market shares while MSX was an alternative but never the major format. If the choice is to become number one or not compete at all, it isn't surprising if few computers resellers brought in MSX computers in their product line. I briefly looked at some mail order advertisers in COMPUTE! March 1985 but found zero offering MSX products. Off-hand, I can't remember ever seeing a 5.25' floppy drive for a MSX computer. Indeed Sony et.
Pushed 3.5' but I don't know when they became available for MSX computers. Then again, perhaps floppy disks in general were uncommon with all Japanese home computers before the 3.5' ones? ASCII never established or enforced a specific disk size, but manufacturers in Japan adopted the 3.5' 2DD format (720KB formated) very early on. The first drives were released in 1984 and both Panasonic and Sony had MSX models in late 1984 with built in 3.5' drives.
However floppy disks didn't become a de facto format until the MSX2. Some late MSX games used as many as 8 disks. For the MSX1 it was mostly tape in Europe and cartridge in Japan. Not all Japanese computers used 3.5' disks. The PC88 and X68000 are examples of platforms with 5.25' disks.
And according to generation-msx, the MSX got about 4,500 commercial software released for it (not to mention about 100 different computers). Someone mentioned the FM cartridge.
When ASCII created the MSX2 in 1985, they also developed with Yamaha a FM chip called MSX Audio. It had 9 programmable patches(sounds) (and 9 channels) and 1 ADPCM channel with up to 256KB of independent RAM. It was capable of sampling from a mic input with no CPU assistance, and could also control a music keyboard. Unfortunately the MSX Audio never became widely used because of its high price. Then in 1988 Panasonic released a cartridge called the FM PAC with a Yamaha OPLL sound chip. OPLL was the cheapest FM ever, with 9 channels but a single programmable patch (sound) and 15 pre-defined sounds.
The DAC was also built-in. Panasonic then sold the FM PAC for a fraction of the MSX Audio price. Months later ASCII officially adopted the FM PAC as part of the MSX standard and renamed it the MSX Music. That is the FM you can find in almost all the MSX2+ and Turbo R models.
For those familiar with the FM PAC/MSX Music, here is a sample of the MSX Audio: Now imagine something like that in 1985. Too bad we never got the Amiga killer in the form of the MSX3 that was cancelled back in 1990, though I just got a board in Japan that might be a prototype of that. I will post pictures once I receive it.